Lukas Gustafson

Game Developer;

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Coming soon...

Game Engine Architecture

We will develop a simple game engine that focuses on component based design.

Multiplayer Network Game

We will develop a server-authoritative multiplayer player game using the UDP protocol.

Navigation Mesh Generation

How to turn a group of meshes into a navigational mesh that your AI will be allowed to traverse.

Pathing with Continuum Crowd

Flow Fields, Dijkstra, Obstacle Avoidance, and Flocking.

About Me

Passionate game developer with interest in Game Engine Architecture, Artificial Intelligence and Network Programming.

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