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Category Archives: Media Fundamentals

Connected FMOD to a network for streaming audio over a network. On shut down, the streamed sound is closed gracefully by waiting until the buffer is completed before deleting anything. Able to switch between multiple sound sources.

Set, and toggled multiple DSP effects on different sound channel groups.

Implemented FMOD sound API into a game. Loaded two external text files. One containing a list of sampled sounds and their directories the other containing a list of streaming sounds and their directories.