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Category Archives: Game Component Integration

Created a LUA script to call a C++ function to play sampled, and streamed sounds by a provided id when called.

Wrote a python script to process assets and convert them into game ready assets.  Such as converting images to .png, power of 2, lossy compression, lossless compression, and convert to .dds format.  Also run a script to convert .obj model files into binary format, and game ready for fast loading.